Original ResearchPublished 2 October 2026Aesthetic experience and perceived interactional accessibility in award-winning video games: a mixed-methods study using MDA–DDE with gamers in Guayaquil, EcuadorAlonso Eduardo Veloz Arce · Mauricio Pérez MorenoFrontiers in Human Dynamicsdoi 10.3389/fhumd.2026.1937926
Original ResearchPublished 30 September 2026Smartphone acquisition as an inflection point in early adolescence digital exposome: relevance to mental healthZiv Bren · Kate T. Tran · Ronald Clinton · Elina Visoki · Lani A. Tran · Nadine Michel · Tyler M. Moore · Samuel D. Pimentel · Ran BarzilayFrontiers in Child and Adolescent Psychiatrydoi 10.3389/frcha.2026.1940646
Systematic ReviewPublished 10 September 2026Neuromarketing and the gaming consumer: a systematic review of attention, emotion, and memory in player engagement and retentionSandra Jimenez-Duarte · Guillermo Castilla-CebrianFrontiers in Neuroergonomicsdoi 10.3389/fnrgo.2026.1918889